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Region 1508 - Murrieta, North Temecula, Winchester

10U Division Guidelines

Guidelines

The following guidelines are in accordance with US Soccer's Player Development Initiatives which were introduced in 2016 and are required by August 2017. These guidelines allow us to focus on player development through small-sided games which encourage all players to have meaningful roles on the field. Expected results include increased skills with the ball, improved decision making, increased awareness, and a better understanding of the game of soccer.

Updated Fall 2019 Build-out line details

Field & Ball Dimensions: 60-65 yards long by 35-45 yards wide
Markings: Distinctive lines recommended.
  • Halfway line the width of the field, marked equidistant between the goal lines
  • Center circle with an eight-yard radius in the center of the field.
  • Corner arcs with one-yard radius at each corner of the field
  • Goal area in front of each goal measuring 4 x 8 yards
  • Penalty area in front of each goal measuring 12 x 24 yards
  • Penalty mark ten yards from the goal line
  • Penalty arc extending in an eight-yard radius from the penalty mark
  • Build-out line runs across the field equidistant between the top of the penalty area and the halfway line

Goals: Up to 6.5 fee high x 18.5 feet wide
Ball size: 4
Players Numbers: Seven per team on field; one of which is a goalkeeper. Ten maximum on roster. Game may not start or continue if there are fewer than 5 players on a team.
Substitutions: Between quarters, at halftime and for injuries.
Regional Rule Playing time: Minimum of two quarters per game and no player should sit out twice until every player has sat out once.
Player's Equipment Footwear: Soccer shoes are recommended (or similar type athletic shoes). The type and condition of cleated shoes must be inspected for safety before use.
Shinguards: Mandatory for both practices and games, and must be covered entirely by socks.
Jerseys: Rolled or tied up sleeves are permitted, provided that the referee approves it is done in a safe manner.
Duration of Game Four 12.5-minute quarters
Halftime break of 5-10 minutes
Referee AYSO-certified regional referees or higher are required for 10U and older games. Be a "thinking" referee who only interferes with play when necessary for the safety of the players and good of the game. The game belongs to the players.
Assistant Referee/Club Linesman If available, qualified assistant referees who have completed Assistant Referee Certification may be used to assist the referee. This is an opportunity for new assistant referees to begin getting experience. If qualified assistant referees are not available, club linesmen (untrained volunteers who may be affiliated with one of the teams) may be recruited from the spectators to assist the referee with calling the ball in and out of play only. This is an opportunity for parents to get involved.

Playing the Game

Start of Play To start the first and second halves and following each goal in all age-group games, play is started or restarted with a kick-off in the middle of the field. A coin toss is used to determine which team kicks off to start the game and the other team kicks off to start the second half. Following a goal the team scored upon kicks off.
Kick-off The kick-off is taken from the center of the field with each team in their own half and the team not kicking off at least eight yards from the ball.
Ball In and Out of Play The ball is out of play in all age group games when it completely crosses the touch line (side line) or goal line (end line), either on the ground or in the air.
Method of Scoring A goal, in all age group games, is awarded when the ball completely crosses the goal line into the goal.
Fouls For 10U and older games, all fouls identified in Law 12 apply. Although there is now the potential for more fouls, referees still try to only stop play for deliberate breaches of the Law that are not trifling (i.e. unimportant) or doubtful. The goal is to maximize playing time and minimize unneeded stoppages.
Misconducts Misconduct should still be relatively rare in 1OU games. Coaches at all levels of play have the option of calling players to the touchline to receive a few words of "positive instruction" concerning the player's behavior. A coach also has the option of telling a player to ask the referee for permission to leave the field and then, after getting the player under control, having the player request permission to reenter the game. The referee should permit these requests. However, substitution is not allowed for the player leaving the field in this situation.
Free Kicks Free kicks, in 1OU and older games, may be either direct (may score directly) or indirect (must be touched or played by another player before a goal can be scored). Opponents must be at least eight yards from the ball or on the goal line between the goal posts during free kicks in 1OU games. Free kicks awarded the attacking team inside the defending team's goal area are to be taken from the nearest point on the goal area line parallel to the goal line. Refer to the Laws of the Game for further details.
Goalkeeper Punts For 10U, the goalkeeper shall not punt the ball. An indirect kick will be awarded to the opposing team at the spot of the offense if a goalkeeper for 10U deliberately punts the ball during a match. An indirect free kick awarded to the attacking team inside the opposing team's goal area must be taken on the goal area line at the point nearest to where the goalkeeper punted the ball.
Penalty Kicks Penalty kicks may be awarded in 1OU and older games. A penalty kick results from a player committing one of the ten direct free kick fouls inside his/her own penalty area. The penalty kick is taken from the penalty mark with all other players outside the penalty area except for the opposing goalkeeper. Refer to the Laws of the Game for further details.
Throw-in Second chances are not given for improper throw-ins for 1OU and older players. An improper throw-in results in a throw-in for the opposing team. The referee, in an attempt to keep the game moving and to minimize unnecessary interruptions, must judge if indeed the throw-in violated the spirit of the throw-in Law, or if the violation was trifling and not worthy of stopping play.
Goal Kick New in 2019 A goal kick is awarded to the opposing team, when the attacking team is last to touch the ball before it crosses the goal line but not scoring a goal. The goal kick may be taken from any point inside the goal area. The ball is in play once the kick is taken; it can be played before leaving the penalty area.
Corner Kick A corner kick is awarded to the opposing team, when the defending team is last to touch the ball before it crosses the goal line but not scoring a goal. The opposing team must be at least 8-yards from the ball when the corner kick is taken in 10U games. Refer to the Laws of the Game for further details.
Offside The offside Law applies in 10U and older games.
  • A player is an offside position if he is beyond the build-out line nearer to the opponents' goal line than both the ball and the second to the last defender. Being in an offside position in itself is not an offense. A player is not in an offside position if:
    • He is in his own half of the field of play or
    • He is level with the second last opponent of
    • He is level with the last two opponents
  • The player in an offside position is only penalized if, at the moment the ball is touched or played by a teammate, the referee considers him to be actively involved in the play by:
    • Interfering with play or
    • Interfering with an opponent or
    • Gaining an advantage from being in that position
  • There is no offside offense if a player receives the ball directly from
    • A goal kick or
    • A throw-in or
    • A corner kick
  • The punishment for being offside is an indirect free kick for the opposing team
  • The indirect free kick is taken from the location of the offside player
  • The referee may or may not declare a violation of the Offside Law depending upon his judgment of the circumstances
Build-out Line
  • The build-out line shall be placed across the field equidistant between the top of the penalty area and the halfway line.
  • The opposing team must move behind the build-out line for a goal kick or when the goalkeeper has possession.
  • The player taking the goal kick does not have to wait for opposing players to move behind the build-out line to put the ball into play. The goal kick may be played to either side of the build-out line. The ball is in play after the ball is kicked and clearly moves, after which the opposing team may cross the build-out line. If an opponent crosses the build out line before the ball is in play and interferes with the goal kick, the kick is retaken.
  • The goal keeper in possession of the ball in their hands does not have to wait for the opposing players to move behind the build out line to release the ball. The ball may be released to either side of the build out line, after which the opposing team may cross the build out line. If an opponent crosses the build out line before the ball is released and interferes with play, an indirect free kick is awarded to the goal keepers team at the point where the opponent crossed the build out line.
  • The build-out line in the opponents half of the field shall be used as the line to determine offside. Players cannot be penalized for an offside offense between the halfway line and that build-out line.
  • A goalkeeper's six second limit to distribute the ball should start once the opposing team is behind the build-out line.
No Heading! Consistent with the US Soccer mandates on heading the ball, heading is banned for all division players 11U (12U and below for programs without single age divisions) and below in both practices and matches. An indirect free kick will be awarded to the opposing team if a player age 10 or younger, deliberately touches the ball with his/her head during a match (taken from the place where the player touched the ball with his/her head).

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39252 Winchester RD #107-373 
Murrieta, California 92563

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